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void | (*ssm_completed_fn) () |
void | (*ssm_handler_fn) () |
fpi_ssm * | fpi_ssm_new () |
void | fpi_ssm_free () |
void | fpi_ssm_start () |
void | fpi_ssm_start_subsm () |
void | fpi_ssm_next_state () |
void | fpi_ssm_next_state_timeout_cb () |
void | fpi_ssm_jump_to_state () |
void | fpi_ssm_mark_completed () |
void | fpi_ssm_mark_failed () |
void * | fpi_ssm_get_user_data () |
int | fpi_ssm_get_error () |
int | fpi_ssm_get_cur_state () |
Asynchronous driver design encourages some kind of state machine behind it. In most cases, the state machine is entirely linear - you only go to the next state, you never jump or go backwards. The fpi_ssm functions help you implement such a machine.
e.g. S1
↦ S2
↦ S3
↦ S4
S1
is the start state
There is also an implicit error state and an implicit accepting state
(both with implicit edges from every state).
You can also jump to any arbitrary state (while marking completion of the current state) while the machine is running. In other words there are implicit edges linking one state to every other state.
To create an fpi_ssm, you pass a state handler function and the total number of
states (4 in the above example) to fpi_ssm_new()
. Note that the state numbers
start at zero, making them match the first value in a C enumeration.
To start a ssm, you pass in a completion callback function to fpi_ssm_start()
which gets called when the ssm completes (both on error and on failure).
To iterate to the next state, call fpi_ssm_next_state()
. It is legal to
attempt to iterate beyond the final state - this is equivalent to marking
the ssm as successfully completed.
To mark successful completion of a SSM, either iterate beyond the final
state or call fpi_ssm_mark_completed()
from any state.
To mark failed completion of a SSM, call fpi_ssm_mark_failed()
from any
state. You must pass a non-zero error code.
Your state handling function looks at the return value of
fpi_ssm_get_cur_state()
in order to determine the current state and hence
which operations to perform (a switch statement is appropriate).
Typically, the state handling function fires off an asynchronous communication with the device (such as a libsub transfer), and the callback function iterates the machine to the next state upon success (or fails).
Your completion callback should examine the return value of
fpi_ssm_get_error()
in order to determine whether the fpi_ssm completed or
failed. An error code of zero indicates successful completion.
void (*ssm_completed_fn) (fpi_ssm *ssm
,struct fp_dev *dev
,void *user_data
);
The callback called when a state machine completes successfully,
as set when calling fpi_ssm_start()
.
ssm |
a fpi_ssm state machine |
|
dev |
the fp_dev fingerprint device |
|
user_data |
the user data passed to |
void (*ssm_handler_fn) (fpi_ssm *ssm
,struct fp_dev *dev
,void *user_data
);
The callback called when a state machine transitions from one
state to the next, as set when calling fpi_ssm_new()
.
ssm |
a fpi_ssm state machine |
|
dev |
the fp_dev fingerprint device |
|
user_data |
the user data passed to |
fpi_ssm * fpi_ssm_new (struct fp_dev *dev
,ssm_handler_fn handler
,int nr_states
,void *user_data
);
Allocate a new ssm, with nr_states
states. The handler
callback
will be called after each state transition.
dev |
a fp_dev fingerprint device |
|
handler |
the callback function |
|
nr_states |
the number of states |
|
user_data |
the user data to pass to callbacks |
void
fpi_ssm_free (fpi_ssm *machine
);
Frees a state machine. This does not call any error or success callbacks, so you need to do this yourself.
void fpi_ssm_start (fpi_ssm *ssm
,ssm_completed_fn callback
);
Starts a state machine. You can also use this function to restart
a completed or failed state machine. The callback
will be called
on completion.
ssm |
an fpi_ssm state machine |
|
callback |
the ssm_completed_fn callback to call on completion |
void fpi_ssm_start_subsm (fpi_ssm *parent
,fpi_ssm *child
);
Starts a state machine as a child of another. if the child completes successfully, the parent will be advanced to the next state. if the child fails, the parent will be marked as failed with the same error code.
The child will be automatically freed upon completion or failure.
void
fpi_ssm_next_state (fpi_ssm *machine
);
Iterate to next state of a state machine. If the current state is the
last state, then the state machine will be marked as completed, as
if calling fpi_ssm_mark_completed()
.
void fpi_ssm_next_state_timeout_cb (struct fp_dev *dev
,void *data
);
Same as fpi_ssm_next_state()
, but to be used as a callback
for an fpi_timeout_add()
callback, when the state change needs
to happen after a timeout.
Make sure to pass the fpi_ssm as the user_data
argument
for that fpi_timeout_add()
call.
void fpi_ssm_jump_to_state (fpi_ssm *machine
,int state
);
Jump to the state
state, bypassing intermediary states.
void
fpi_ssm_mark_completed (fpi_ssm *machine
);
Mark a ssm as completed successfully. The callback set when creating
the state machine with fpi_ssm_new()
will be called synchronously.
void fpi_ssm_mark_failed (fpi_ssm *machine
,int error
);
Mark a state machine as failed with error
as the error code.
void *
fpi_ssm_get_user_data (fpi_ssm *machine
);
Retrieve the pointer to user data set when fpi_ssm_new()
is called.
int
fpi_ssm_get_error (fpi_ssm *machine
);
Returns the error code set by fpi_ssm_mark_failed()
.